You Meet At A… – 10 Exciting Places for a D&D Party to Meet

When it comes to playing a game of Dungeons and Dragons (D&D), the setting can be just as important as the characters and plot. A well-chosen location can set the tone for the game and provide a rich backdrop for the players’ adventures. In this article, we’ll explore ten different places where a D&D party might meet and set out on their quests. From the cozy confines of a tavern to the mysterious depths of a cave, these settings offer a variety of options for players to choose from. So gather your dice and let’s take a look at some exciting places for a D&D party to meet!
You Meet At A…
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A Tavern
One classic setting for a D&D party to meet is a tavern. This is a place where adventurers can relax, have a drink, and share stories of their exploits. A tavern can also be a great place for the party to gather information, as many travelers and locals will frequent these establishments. Some ideas for a tavern setting could include:
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The Rusty Tankard: A dingy, run-down Tavern that caters to a rough crowd. The owner, a gruff half-orc named Grond, is known for his strong ale and even stronger arm when it comes to defending his establishment.
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The Golden Goblet: A more upscale Tavern, the Golden Goblet is popular with wealthy merchants and nobles. The proprietor, a charming halfling named Rosie, is known for her excellent cooking and ability to keep her patrons happy.
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The Mermaid’s Tail: Located in a coastal town, the Mermaid’s Tail is a lively Tavern known for its seafood and entertaining bard. The owner, a siren named Aria, is rumored to have a hidden treasure hoard guarded by a sea monster.
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A Library
Libraries are a great place for a D&D party to meet, especially if they are in need of information or looking to do research. A Library setting could include:
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The Arcane Archives: Located in a wizard’s tower, the Arcane Archives is a vast collection of magical tomes and scrolls. The head librarian, a stern but fair elven wizard named Elora, is known for her knowledge of ancient magic.
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The Royal Library: Located in the capital city, the Royal Library is a grand building filled with books on a variety of subjects. The head librarian, a human named Marcus, is a stickler for rules but is willing to help those who are genuinely interested in learning.
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The Nomad’s Library: A traveling library that is housed in a magical tent, the Nomad’s Library is a unique collection of books on various subjects. The owner, a gnomish bard named Pippin, is always looking for new books to add to his collection and is willing to trade for them.
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A Temple
Temples can be a peaceful and spiritual place for a D&D party to meet, and they can also be a source of quests and information. Some ideas for a Temple setting could include:
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The Temple of the Sun: A grand temple dedicated to the god of the sun, the Temple of the Sun is a popular place of worship for paladins and clerics. The head priest, a human named Solas, is known for his wisdom and kindness.
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The Temple of the Moon: A serene temple dedicated to the goddess of the moon, the Temple of the Moon is a place of contemplation and healing. The head priestess, a half-elven druid named Luna, is known for her connection to nature and her ability to communicate with animals.
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The Temple of the Stars: A mysterious temple dedicated to the god of the stars, the Temple of the Stars is a place of astrology and prophecy. The head priest, a tiefling warlock named Orion, is known for his knowledge of the celestial bodies and their influence on the mortal world.
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A Castle
A Castle can be a grand setting for a D&D party to meet, whether it’s the home of a noble lord or the base of operations for a group of adventurers. Some ideas for a Castle setting could include:
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The Castle of the White Dragon: A grand castle that is said to be protected by a powerful white dragon, the Castle of the White Dragon is the home of a noble lord who is known for his just and fair rule.
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The Castle of the Black Dragon: A dark and imposing castle that is said to be protected by a powerful black dragon, the Castle of the Black Dragon is the home of a tyrannical lord who is feared by his subjects.
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The Castle of the Green Dragon: A lush and verdant castle that is said to be protected by a powerful green dragon, the Castle of the Green Dragon is the home of a wise and fair-minded lord who is beloved by his subjects.
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A Wizard’s Tower
A Wizard’s Tower can be a magical and mysterious place for a D&D party to meet, especially if they are seeking the help or guidance of a powerful wizard. Some ideas for a Wizard’s Tower setting could include:
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The Tower of the Golden Dragon: A grand tower adorned with intricate golden designs, the Tower of the Golden Dragon is the home of a powerful gold dragon wizard named Aurum. Aurum is known for his wise counsel and his love of treasure.
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The Tower of the Silver Serpent: A sleek tower that seems to shift and change as you look at it, the Tower of the Silver Serpent is the home of a powerful silver dragon wizard named Argentum. Argentum is known for his love of puzzles and riddles.
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The Tower of the Bronze Phoenix: A regal tower that seems to be infused with the essence of fire, the Tower of the Bronze Phoenix is the home of a powerful bronze dragon wizard named Bronzium. Bronzium is known for his love of music and storytelling.
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A Guild Hall
Guild Halls can be a great place for a D&D party to meet, as they are often hubs of activity and can provide a sense of community for adventurers. Some ideas for a Guild Hall setting could include:
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The Adventurers’ Guild: A bustling Guild Hall that caters to all types of adventurers, the Adventurers’ Guild is a place to find work, share information, and socialize. The guildmaster, a grizzled human fighter named Dirk, is known for his no-nonsense approach to running the Guild.
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The Thieves’ Guild: A secretive Guild that caters to those who live on the fringes of society, the Thieves’ Guild is a place to find work, share information, and plan heists. The guildmaster, a sly halfling rogue named Pockets, is known for his cunning and ability to keep the Guild’s activities hidden from the authorities.
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The Mages’ Guild: A prestigious Guild that caters to magic users, the Mages’ Guild is a place to find work, share knowledge, and research magic. The guildmaster, a powerful elven wizard named Arin, is known for her strict adherence to the Guild’s rules and her formidable magical abilities.
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A Wilderness Camp
A Wilderness Camp can be a rugged and rustic setting for a D&D party to meet, especially if they are on a long journey or in need of a place to rest and regroup. Some ideas for a Wilderness Camp setting could include:
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The Hunter’s Camp: A simple camp set up by a group of skilled hunters, the Hunter’s Camp is a place to find food, shelter, and companionship. The leader of the camp, a human ranger named Kael, is known for his tracking abilities and his knowledge of the wilderness.
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The Nomad’s Camp: A more transient camp set up by a group of nomadic people, the Nomad’s Camp is a place to find food, shelter, and a sense of community. The leader of the camp, a half-elven bard named Aria, is known for her storytelling and her love of music.
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The Ranger’s Camp: A well-equipped camp set up by a group of rangers, the Ranger’s Camp is a place to find food, shelter, and protection. The leader of the camp, a halfling ranger named Willow, is known for her stealth and her ability to move quietly through the wilderness.
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A Pirate Ship
A Pirate Ship can be a swashbuckling setting for a D&D party to meet, especially if they are looking for a more unconventional setting or are searching for treasure on the high seas. Some ideas for a Pirate Ship setting could include:
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The Red Raven: A well-armed and heavily-manned pirate ship, the Red Raven is captained by a fearsome human pirate named Captain Bloodthirst. The party may have to join the crew of the Red Raven or go up against them in a high-stakes sea battle.
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The Black Buccaneer: A sleek and agile pirate ship, the Black Buccaneer is captained by a sly halfling pirate named Captain Swiftfoot. The party may have to navigate the tricky political waters of the pirate community or outsmart Captain Swiftfoot in a game of wits.
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The Golden Galleon: A grand and opulent pirate ship, the Golden Galleon is captained by a wealthy elven pirate named Captain Goldbeard. The party may have to contend with Captain Goldbeard’s love of luxury and his penchant for collecting treasure.
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A Mysterious Cave
A Mysterious Cave can be a mysterious and exciting setting for a D&D party to meet, especially if they are on a quest to explore the unknown or uncover ancient secrets. Some ideas for a Mysterious Cave setting could include:
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The Cave of the Fire Elemental: A cave filled with hot, molten lava, the Cave of the Fire Elemental is said to be home to a powerful fire elemental. The party may have to brave the dangers of the cave to confront the elemental and uncover its secrets.
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The Cave of the Water Elemental: A cave filled with deep, dark pools of water, the Cave of the Water Elemental is said to be home to a powerful water elemental. The party may have to navigate the treacherous underwater passages of the cave to confront the elemental and uncover its secrets.
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The Cave of the Earth Elemental: A cave filled with ancient, crumbling ruins, the Cave of the Earth Elemental is said to be home to a powerful earth elemental. The party may have to navigate the ancient, trap-filled ruins of the cave to confront the elemental and uncover its secrets.
- The Cave of the Wind Elemental: A cave that is filled with swirling winds and gusts, the Cave of the Wind Elemental is said to be home to a powerful wind elemental. The party may have to navigate the treacherous, wind-swept passages of the cave to confront the elemental and uncover its secrets.
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An Abandoned Mansion
An Abandoned Mansion can be a creepy and atmospheric setting for a D&D party to meet, especially if they are investigating a mystery or dealing with the supernatural. Some ideas for an Abandoned Mansion setting could include:
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The Haunted Mansion: An old, dilapidated mansion that is rumored to be haunted, the Haunted Mansion is a place of ghosts and otherworldly horrors. The party may have to brave the dangers of the mansion to uncover the truth behind the hauntings.
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The Cursed Mansion: An ornate mansion that is said to be cursed, the Cursed Mansion is a place of strange occurrences and dark secrets. The party may have to explore the mansion and confront the source of the curse to break its hold.
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The Forbidden Mansion: An elegant mansion that is forbidden to enter, the Forbidden Mansion is a place of secrets and forbidden knowledge. The party may have to risk their lives to uncover the secrets of the mansion and discover what lies within.
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In conclusion, there are many different places where a D&D party can meet and set out on their adventures. From the bustling atmosphere of a Tavern to the eerie depths of an Abandoned Mansion, each location offers a unique setting and atmosphere for the game. Whether you’re looking for a classic fantasy setting or something more unconventional, these ten places provide a variety of options for players to choose from. So next time you’re planning a game of D&D, consider one of these exciting locations as the starting point for your party’s adventures!
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