Towns – 15 Useful Locations for Your Players to Visit

Town Street

 

 

In the world of Dungeons and Dragons (D&D), towns are an important part of the game. They provide a place for players to rest, resupply, and interact with non-player characters (NPCs). Within a typical D&D town, there are a variety of locations that players can visit, each serving a different purpose. Here are some of the types of useful locations that you might find in a common D&D town:

  1. The Town Hall:

    • The Town Hall is often the center of government in a D&D town and is where players can go to interact with local officials and administrators. Players may need to go to the Town Hall to get permission to enter restricted areas, pay taxes, or register for quests. The Town Hall is also a place where players can find information about the town and its history, as well as any laws or regulations that they need to follow while they are in town.

  2. The Temple:

    • A Temple is a place of worship for one or more deities in a D&D town. Players can visit the Temple to pray, ask for blessings, or seek guidance from the clergy. Temples may also offer services such as healing or divination, and may have holy relics or artifacts on display. Some temples may be open to all worshippers, while others may be more exclusive and only allow members of a particular faith to enter.

  3. The Inn:

    • Inns are a common stop for travelers in a D&D town, offering food, drink, and a place to sleep. Inns may also have stables where players can board their mounts. Some inns may have a common room where players can socialize and listen to music, while others may offer private rooms for more privacy. Inns may also have special amenities such as hot baths or masseuses, for an additional fee.

  4. The Tavern:

    • A Tavern is a place where players can go to socialize, have a drink, and listen to music. Taverns may also serve food and may have a variety of entertainment options such as games or performances. Players can also find rumors and gather information from the NPCs that frequent the Tavern, as well as hire mercenaries or other adventurers for their services.

  5. The Market:

    • The Market is a place where players can buy and sell goods. Players can find a wide variety of items for sale in the market, such as food, equipment, and other supplies. Markets may have permanent stalls or tents set up by merchants, or they may be held in a designated area on a regular basis. Players may be able to haggle with merchants to get a better price for their goods.

  6. The Blacksmith:

    • The Blacksmith is a skilled craftsman who can repair and forge weapons and armor. Players can visit the Blacksmith to have their gear repaired or to commission new equipment. The Blacksmith may also have a variety of weapons and armor for sale, as well as other metal goods such as cooking pots or locks. Players may need to pay a fee for the Blacksmith’s services, or may be able to trade items for repair or creation.

  7. The Alchemist:

    • An Alchemist is a skilled healer who can create potions and other magical remedies. Players can visit the Alchemist to purchase potions or to have their wounds treated. The Alchemist may also have a variety of other magical items for sale, such as scrolls or wands. Some Alchemists may specialize in certain types of potions or remedies, or may be able to create custom potions to order. Players may need to pay a fee for the Alchemist’s services, or may be able to trade items for potions or treatments.

  8. The Arcane Shop:

    • An Arcane Shop is a place where players can purchase magical items and spell components. Players may also be able to find a wizard or other spellcaster to hire for their services. Arcane Shops may have a variety of magical items for sale, such as potions, scrolls, wands, and other magical items. They may also have spell components for sale, such as rare herbs or crystals. Some Arcane Shops may specialize in certain types of magic or may only carry items from a specific magical tradition.

  9. The Guild Hall:

    • Many D&D towns have guilds for different professions, such as the Thieves’ Guild or the Adventurers’ Guild. Players can visit the guild hall to join a guild or to take on guild-specific quests. Guilds may have their own set of rules and regulations that players must follow, and may charge a membership fee. Guilds may also offer training or other benefits to their members, such as access to specialized equipment or expertise.

  10. The Library:

    • A Library is a place where players can research and learn about different subjects. Libraries may have a wide variety of books and scrolls on a range of topics, from history and science to magic and the occult. Players may be able to borrow books or access them on-site, and may be able to find rare or obscure tomes and scrolls in the library’s collection. Some libraries may also have librarians or researchers on staff who can assist with research or provide additional information.

  11. The Training Grounds:

    • The Training Grounds are a place where players can practice their combat skills and spar with other adventurers. Some training grounds may have specialized areas for different types of combat, such as swordfighting or archery. Training grounds may also offer lessons and instruction from skilled trainers, for a fee. Players may be able to hire trainers to work with them one-on-one or in small groups, or may be able to attend group classes.

  12. The Arena:

    • An Arena is a place where players can participate in combat tournaments or watch other fighters compete. Some arenas may host regular tournaments with prizes for the winners, while others may only host special events. Arenas may also host other events such as performances or public executions. Players may be able to bet on fights or participate in gladiatorial-style combat for the entertainment of the audience.

  13. The Stables:

    • The Stables are a place where players can board and care for their mounts. Players can also purchase new mounts or hire a stablehand to help care for their animals. Stables may have a variety of different types of mounts for sale, such as horses, mules, or exotic creatures. Stablehands may be able to assist with feeding, grooming, and training the animals, as well as providing basic medical care. Players may need to pay a fee to board their mounts at the stables or to hire a stablehand.

  14. The Graveyard:

    • The Graveyard is a place where the dead are laid to rest. Players may visit the graveyard to pay their respects to loved ones or to seek out undead creatures to defeat. Graveyards may have a variety of different types of graves, such as simple graves, tombs, or mausoleums. Some graveyards may be haunted or have other supernatural occurrences, and players may need to be careful while exploring.

  15. The Barracks:

    • The Barracks are a place where soldiers or guards are housed and trained. Players may be able to hire soldiers or guards for their own purposes, or may be able to take on quests related to the local military. The Barracks may also have a training area where soldiers can practice their combat skills and may have a variety of weapons and armor for sale

These are just a few of the types of useful locations that you might find in a common D&D town. Each location serves a specific purpose and can offer unique opportunities for players to explore and interact with the world around them. Whether you are looking to rest, resupply, or take on new quests, a D&D town has something for every adventurer.

For more on the topic of towns and villages:
Village Types – 15 Unique Villages for Your Players to Visit
Villages – 15 Considerations for Creating Villages and Towns for D&D

 

Return to Blog